This is a stick grenade from an earlier school project that I decided to push a bit further. The assignment from the start was around 2 weeks halftime, and the retexturing took me around 2 days. My aim with this project was to practice texturing a realistic prop and learn more about Substance Painter.
Modeling and UVs in Blender, highpoly in Zbrush, baking and texturing in Substance Painter and rendered in Unreal Engine.
Tris count: 3998
Texture size - 2048 px